Monday, October 7, 2013

New Blogs Every Tuesday!

Hello everyone, i know i haven't been writing recently. I have been extremely busy with work.
I will be writing more frequently now. Be expecting a new blog every Tuesday. If you haven't done it already, go check out my Pinterest page, the link will be down at the bottom of this blog. Remember that the amount of time you put in will be reflected on your work. Work hard and move forward.

Thank you.

http://www.pinterest.com/joseramirezadam/

Tuesday, June 11, 2013

The Revolve Command.

The revolve command.

Today I will be talking about the revolve command. The revolve command comes in handy when you want to creative spheres. I will give you step by step instructions on how you can use this command. If you are new to this feature don’t worry. By following these steps you will get familiar with it.

A with any other drawings you first have to use a plane to draw on. The planes are located on your left side of the screen in your property manager. When you first begin you can either right click on a plane and create a sketch or you can go to the sketch tab and create a sketch, then you can choose the plane you want to use.


After you create a sketch on a plane you will create a centerline that will be using to revolve or sketch.  The purpose of the centerline is so that when you use the revolve command you will need some sort of revolving axis. Now that we have made or line it is time to make a 3 point arc.

Lets create a 3 point arc. Once you click the arc command you will click either end of your line and drag it to the other end of the line. Do not finish the command yet. Since you already clicked the two ends now you have to draw out the arc. Depending on how much you drag it out will determine how your sphere will look.  If you move it slowly you will see that it will make a perfect half circle. Once it looks like that finish the command.

It is now time to use the revolve command! Click the revolve command. In the property manager below the “Axis of Revolution” there is a blue lighting inside the bar. What you have to do is click the axis that you will be revolving against. Click the line you draw in the beginning. If you did it right you will have a profile of what it will look like. Under direction 1 make sure it is to 360 degrees. Click the green check mark, you have used the revolve command. Keep practicing with this command.


 Perhaps try to draw strange object to see what you can come up with. If you put the time into it you will be able to do this very easily. Knowing this command will help you out a lot in the future. The amount of time you put in will be reflected on your work. Work hard and move forward.
Thank You
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Thursday, June 6, 2013

The Extrude Command.

Today I will briefly go over the command called Extrude Boss/Base. I will be telling you the function of it and how can it help you improve your skills.

The first command that you see on the left and side is the Extrude Boss/Base. The main function of this command is to make your 2d sketch into a 3d part. Depending on how big you want to make your part, you can input to any size you like. On the Property Manager you will see several different options you can do to get your part as you like it.

On the Property Manager under the from panel there is a drop down menu you can use. There are four different modes you can use to get the best result for your part. If you click on the drop down menu list you will find Sketch Plane, Surface/Face/Plane, Vertex, and Offset.

Sketch Plane is the default setting you have. It is the first one because the most command acting people take when they first extrude their 2d sketch is just to do a simple extrude to get started. If you look further down on the property manager you will see the next panel which is the Direction 1 panel.
 
If you see that features on that panel you will notice there is an arrow you can click. That is strictly for the purpose of changing the direction of your extruded part. In the drop down panel you will see another menu that has more commands you can do. Each one of them has its own purpose. As you get more into depth with you will have the purpose of using those commands. Below that panel is the distance menu. What you do there is you can add or decrease the value either by inputting the number or also by using the arrows provided to use.

One of my personal favorite features to use is the Draft On/off command. The purpose of this is to extrude your part as an angle. It is very useful when you want to get an out of the ordinary look to your part. To activate this part you click on the icon picture, it is directly below the Direction option. Once it is activated you are able to change the angle that you want. To draft outwards you simply click on the draft outwards box.

In the Direction 2 panel it is optional if you want to use it. It is a very great feature that saves you time if you know how it’s used. To activate it you click on the Direction 2 box on the name of the panel. That is the only way too active it. The very function for this feature is to extrude the opposite way, hint that’s why it is called direction to. It automatically chooses the opposite direction you have chosen in the beginning.


The Thin Feature panel is also a very helpful tool that is given to us. It Is similar to another command called Extrude Cut. It is really helpful if you know how to use it well. It does help you save time. As you become a more avid user of SolidWorks you will understand the purpose of it a bit better. Select Contours is another useful command. You need to know the program a bit better to really understand why it’s used for. 

After you finish the command you will have a solid part that you can continue of off. Keep working hard and move forward. The amount of time you put in will be reflected on your work. Thank you.
Please follow me on twitter @joseramirezadam

Tuesday, June 4, 2013

Do the research!

Do the research!

If you don’t know what you are going to draw do not even bother in trying. They key to a good drawing is doing he research before you begin to actually draw. That way when you turn it in it will not get all marked up.

From past experience I was excited in drawing when I first began. I used to think the faster I did it the better. That’s only partially true. You do have to be quick but do not sacrifice your performance for your speed. Once you turn in that drawing you will get it back covered in red ink and you will not understand why. The reason when it was marked up was because you didn't do the research in the product and you were speeding through it.

Make sure you take the time in looking up what you have to draw. This will help you in the long run too. There will be times where you will have to draw something like it in the future and if you did your research you will be able to get it done the right way the first time. Take the time to do it right the first time and you will be content with yourself for planning ahead

Lazy people end up working twice as hard. A smart person does their work the smart way. That means they will take the time at looking up the product they have to do. This will only benefit you. If you continue doing this practice you will start working smart and not hard.

This also goes for knowing how you will tackle the drawing. How will I start? Where do I begin? Those are the most asked question you ask yourself when you first begin. If you have an idea on how you will start working on it you will be able to manage the situation. If you did your research you might have noticed that the part might be broken down into smaller parts or that the part you’re trying to draw is fairly easy.  If you plan ahead you will thank yourself later.

As a young mechanical and architectural draftsman I was ready to get into the industry. I had to learn the hard way. At first all I wanted to do is get a drawing to sketch but I will always get it returned back with lots of mark ups. Where am I going wrong? I would ask myself. The thing was that I was not doing the research.

Today that’s the first thing I do. Preparing for what is to come is the way I handle my drawing.

Planning out ahead of time so I won’t be struggling once I start. Doing the research before starting will help you a lot more.

Fundamentals of SolidWorks.

If you are starting new new on SolidWorks. I would suggest you learn the fundamentals of it. By that I mean understanding  the purpose of each command so you have an idea in what you can use them for. Once you learn this you will be ready to take any task. It might take time to lean everything but that’s what makes this program great, there is always something new that you can learn.

Once you first start to bet in depth with this program you will see that everything you learn in the beginning was only for your benefit. SolidWorks is very user friendly so everything you try to do will go smoothly. Te begin drawing first try having something in mind before you begin. Being prepared is the key to having a better experience using this software. Knowing what you want to do will help you so much more than just trying to create something on the fly.

Don’t try to catch up to anyone else. There is no competition other than yourself. Learn everything steady and you will gt things done.  A good way of learning the command will is by doing the SolidWorks tutorials that SolidWorks give you. That’s a great way to learn them and that’s how I would recommend you to learn hem if you are new to SolidWorks.

Is blog is to inform you that you should learn the functions of the tabs so you can go on further on. You need to learn on to crawl before you start to walk in other words. The amount of time you put in your work will reflect on your work.

Thursday, May 30, 2013

SolidWorks

In this blog I will talking about the advantages in SolidWorks and I will also talk about my struggles using it. I will be giving tips and tricks to help you succeed. Be expecting more blogs from me.

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and also please share my blogs.

Thank You!!